Progression system, polish
We've added a lot since the last update, mostly in the form of minor tweaks and bug fixes.
This build also introduces the progression system. You need to beat a level on hard difficulty or above to get a point, and each level above the first two requires at least one point to unlock. (Levels 4-7 aren't in the game yet, so they can't be unlocked currently)
The level select screen looks a lot busier now, but I think we've done a good job of conveying all the information we needed to without it getting too cluttered.
Another thing we added was in-game notifications for when you beat a level or get a new highscore:
That's about it for changes I can take a screenshot of. Other additions include:
- General polish and balance changes to all 3 levels
- New colour schemes and patterns at different difficulty levels
- Several game-breaking bugs (e.g. walls appearing in impossible patterns, the camera trying to switch perspective at the wrong time) squashed.
That's all for now, we will be running a playtest soon over on tigsource to try and gauge what people's thoughts are on the current difficulty level, so look out for a post from us over there if you might be interested in taking part in that.
Files
Get HEPTAGON
HEPTAGON
Perspective-bending Rhythm Action
Status | Released |
Author | CORE Games |
Genre | Action, Rhythm |
Tags | Abstract, chiptune, Fast-Paced, Perma Death, Pixel Art, Real-Time, Relaxing, Singleplayer |
More posts
- Steam Release is Here!Jul 15, 2020
- Steam Page, Release Date, New Trailer + Level 6Jun 16, 2020
- New Level 4Jun 01, 2020
- Small update - Balance, FixesMay 12, 2020
- New Music, Tutorial, FixesApr 20, 2020
- Level 4 is Here!Feb 18, 2020
- Balance, Score competition, SFX, Framerate fixes, and more...Jan 24, 2020
- Level 3 is Here!Nov 02, 2019
- Art UpdateAug 14, 2019
Leave a comment
Log in with itch.io to leave a comment.